Launch option | Description | Works in non-debug builds |
AIDEBUGGING | Enable AI system debugging | yes |
AISCRIPTDEBUGGING | Enable AI script system debugging | yes |
AISCRIPTPROFILING | Enable AI system profiling | |
ALLCP | All computer players? | |
ALLCP1 | | |
ALLGRASS | | |
ALLOW_SOFTWARE_RENDERER | Allow the use of a software render driver to run the game | |
ALLOWCPGAIACAPTURE | | |
AUTOGROUPUNITS | | |
AUTOSAVE | Auto save time interval (seconds) | |
CREDIT | | |
CUBEOUTLINE | | |
DEBUG_BAN | Populate provider with debug ban data. | |
DEBUG_SIMPLE_UI_OPTIONS | Allow toggling debug simple ui elements. | |
DEBUGMAINTENANCE | Debug maintenance Messages | |
DEBUGPATHGRAPHICAL | | |
DEBUGSPEEDS | Enable 4.0/8.0 speeds. | yes |
DEVELOPER | | |
DISABLE_ADAPTER_CHECK | Disable a check for black-listed graphics adapters (NOT drivers) | |
DISABLE_COMMAND_VERIFICATION | | |
DISABLE_CONTROLLER_DISCONNECTED_DIALOG | Turn off the controller disconnected dialog | |
DISABLE_GAMEPAD_RUMBLE | Turn off gamepad rumble regardless of other settings | |
DISABLE_RL_UPDATE | Use original update mode (command timing not driven by relay). | |
DISABLEMAINTENANCE | Disable maintenance Messages | |
DOLOGSTATUS | | |
DONOTUSELOWLEVELPATHING | | |
DONOTUSEMIDLEVELPATHING | | |
DONOTUSEOLDPATHING | | |
DRAWGROUPF | | |
DRAWGROUPP | | |
DRAWLOG | Draw logging file | |
EDGEOUTLINE | | |
EDITOR | Boot directly into the scenario editor. | yes |
ENABLE_ATLAS_LOGGING | Enable check for atlas page issue | |
ENABLE_ATLAS_PAGE_CHECK | | |
ENABLE_BC7_ASSETS | Enable support for BC7 assets | |
ENABLE_GAMEPAD | Enable gamepad support in Phoenix | |
ENABLE_GLOBAL_CONTROL | | |
ENABLE_LOAD_DIAGNOSTIC_TELEMETRY | Enable telemetry of sprite loading process. | |
ENABLE_SMX_ASSETS | Enable support for SMX assets | |
ENABLE_TEARING | Enable advanced tearing support. | |
EXIT | Automatically exit after specified game time | |
FAKE_BENCHMARK_SCORE | Override your benchmark score | |
FASTVIEW | | |
FEATURE_LEVEL | Force a specific feature level (one of 11_0, 10_1, 10_0, 9_3, 9_2, 9_1) | |
FIXEDDELTASECONDS | | |
FIXEDUPDATE | | |
FIXELEVATION | | |
FOLLOWCP | | |
FORCE_2X_ASSETS | Force enable high resolution sprites | |
FORCE_LAN_WINDOW | Force the battle server console to appear | |
FORCE_LANGUAGE | Force default language used when resetting defaults | |
FORCE_LIVE_SERVERS | Connect to the retail servers rather than the test servers. | |
FORCE_ORIGINAL_MENU | Force original main menu | |
FORCE_SCENARIO_VERSION | | |
FORCE_SIMPLE_MENU | Force light main menu | |
FORCE_SINGLE_UPDATE_PER_RENDER | Forces only one update per render in multiplayer games | |
FORCE_TEST_SERVERS | Connect to the test servers rather than the retail servers. | |
FORCEWOLF | | |
GAM | Startup save game file | |
GROUNDOUTLINE | | |
HIDE_CAMPAIGN_PANEL_UI | | |
IGNORE_MP_VERSION | Allow builds with this command arg to match with each other regardless of build version or configuration | |
IGNORECRCFAILURE | Ignore failures due to non-matching expected file crc's | |
INTEL_DRIVER_PATCH | Disables optimisation for UpdateSlice to prevent memory leak on certain intel drivers | |
LAUNCH_GAME_VARIANT | AOE1 or AOE2. User privilege is still required. e.g. LAUNCH_GAME_VARIANT=AOE1, can be combined with other params | yes |
LIMIT | Limit population (25 - 200) | |
LOBBY | | |
LOGACTION | | |
LOGAI | | |
LOGCOMM | | |
LOGCOMMANDS | | |
LOGCONVERT | | |
LOGDEBUG | Specific unit to log debug, | |
LOGDIR | | |
LOGESNET | | |
LOGEXPLORE | | |
LOGFPS | Log Frames per Second | |
LOGGROUP | Specific group to log debug. | |
LOGLOCAL | | |
LOGMOVE | | |
LOGMOVECONSTANT | | |
LOGNET | Custom path for logging to network. | |
LOGOBJECTTIME | | |
LOGOUTPUT | | |
LOGPATH | | |
LOGPLAYER | Player ID to log | |
LOGSPRITEMEMORY | Log loading and unloading of sprites. | |
LOGSTART | Time to begin logging | |
LOGSTATS | | |
LOGSYSTEMS | The systems that will be logged | yes |
LOGUAI | | |
LOGUPDATECHANGES | | |
LOGUPDATETIME | | |
LOGWAYPOINT | | |
LOGWAYPOINT2 | | |
MORE_MAP_SIZES | Display additional map sizes when setting up a game or scenario. | yes |
NETWORK_DEBUG | Debug network activity | |
NO_FPS_THROTTLE | Disable frame rate throttle. | |
NO_PATCHING | Disable all recommended workarounds for driver issues | |
NOAICHEAT | | |
NOAUTOFORMATION | | |
NOCHATCHEATCODES | | |
NOCOMMSPEED | | |
NOFOOTPRINTS | Disable snow footprints | |
NOLOGSTATUS | Output debug lgs for player index to logs | |
NOMODS | Disables all mods | yes |
NOPATHCAP | | |
NOPATHLIMIT | | |
NORECORDING | Disable recording games. | |
NOTERRAINSOUND | | |
NOVSYNC | Disable Vertical Synchronization | |
NOWOLF | | |
OLDLOS | used for savegame compatibility with old LOS shape | |
ONEBUTTON | Force One Button Mouse | |
OVERRIDE_MP_VERSION | Override the app version sent up to MP services. | |
PERFORMANCE_EVENT_JOURNAL_FILEPATH | File path (relative) to the performance event journal. Ex: \Logs\Logs.csv. '<TIMESTAMP>' will be replaced with a timestamp at the start of each capture if it's in the path. | |
PURGE_MOD_STATUS_FILE | Purge the mod status file | |
QUICKBUILD | | |
RANDOMGAME | Starting random game seed | |
RANDOMMAP | Starting random map seed. | |
RECORDGAME | Force record game on | |
REFERENCE_RENDERER | Use a reference driver (developer only). | |
RELOADGAMEDATA | Reload game data files between games. | |
REPORT_LIVE_OBJECTS | Call ReportLiveObjects() on shutdown (debug build only). | |
ROLLOVER | | |
RUN_REGRESSION_TESTS | Run regression tests on game data from previous versions of the game. | |
RUNLOG | | |
RUNNING_AUTOTEST | Ignore any code that may halt the game since we are running an automation test that may not handle what a human can. | |
SAFEDRAWLOG | | |
SCRIPT | Script to run | |
SCRIPTREPORT | Script report outputfile | |
SERVER_TIME_OFFSET | Offsets server time by the given number of seconds. | |
SESSIONID | Session ID with which client script should join! | |
SHOWAIGROUPS | | |
SHOWGROUPIDS | | |
SHOWOBS1 | | |
SHOWOBS2 | | |
SHOWOBS3 | | |
SHOWUNITIDS | | |
SIMULATE_MAINTENANCE | Simulate server maintenance | |
SKIP_EG_INSTALL_CHECK | Skip the EG install check | |
SKIP_EG_MEM_CHECK | Skip the EG memory check | |
SKIPINTRO | Skip the intro movies | yes |
SKIPSYNCSAVE | | |
SLOWVIEW | | |
SPEED1 | Enable 4.0 speed. | |
SPEED2 | Enable 8.0 speed. | |
SQUAREOUTLINE | | |
STEPMODE | | |
SUBSCRIBE_TO_MODS | Force subscription to comma-separated mod IDs on login. | |
SYNCSTOP | | |
TEST_RL_ACCOUNT | Log into Relic using the given test account name (instead of PC name). | |
TESTUISCREEN | Run game with testscreen | |
TWOBUTTON | Force two button mouse | |
UIP | Use InfluencePlacement | |
UNCAPPED_SIMULATION_SPEED | Test simulation speed uncapped | |
UNLOCK_ALL_CIVS | Ignore civ rotation feature entirely. | |
USELOWLEVELPATHING | | |
USEMIDLEVELPATHING | | |
USEOLDPATHING | | |
VERBOSELOGGING | Log at verbose depth | yes |
| | |
WINDOW | Always launch app in windowed mode | |
WRITE_MAP_INFO | Write out a text file containing map info | |
WW_ENABLE_BETA_SAVES | Enable all saves on loading screen | |