aoe2de:launch

Steam Launch Options

Launch option Description Works in non-debug builds
AIDEBUGGING Enable AI system debugging yes
AISCRIPTDEBUGGING Enable AI script system debugging yes
AISCRIPTPROFILING Enable AI system profiling
ALLCP All computer players?
ALLCP1
ALLGRASS
ALLOW_SOFTWARE_RENDERER Allow the use of a software render driver to run the game
ALLOWCPGAIACAPTURE
AUTOGROUPUNITS
AUTOSAVE Auto save time interval (seconds)
CREDIT
CUBEOUTLINE
DEBUG_BAN Populate provider with debug ban data.
DEBUG_SIMPLE_UI_OPTIONS Allow toggling debug simple ui elements.
DEBUGMAINTENANCE Debug maintenance Messages
DEBUGPATHGRAPHICAL
DEBUGSPEEDS Enable 4.0/8.0 speeds. yes
DEVELOPER
DISABLE_ADAPTER_CHECK Disable a check for black-listed graphics adapters (NOT drivers)
DISABLE_COMMAND_VERIFICATION
DISABLE_CONTROLLER_DISCONNECTED_DIALOG Turn off the controller disconnected dialog
DISABLE_GAMEPAD_RUMBLE Turn off gamepad rumble regardless of other settings
DISABLE_RL_UPDATE Use original update mode (command timing not driven by relay).
DISABLEMAINTENANCE Disable maintenance Messages
DOLOGSTATUS
DONOTUSELOWLEVELPATHING
DONOTUSEMIDLEVELPATHING
DONOTUSEOLDPATHING
DRAWGROUPF
DRAWGROUPP
DRAWLOG Draw logging file
EDGEOUTLINE
EDITOR Boot directly into the scenario editor. yes
ENABLE_ATLAS_LOGGING Enable check for atlas page issue
ENABLE_ATLAS_PAGE_CHECK
ENABLE_BC7_ASSETS Enable support for BC7 assets
ENABLE_GAMEPAD Enable gamepad support in Phoenix
ENABLE_GLOBAL_CONTROL
ENABLE_LOAD_DIAGNOSTIC_TELEMETRY Enable telemetry of sprite loading process.
ENABLE_SMX_ASSETS Enable support for SMX assets
ENABLE_TEARING Enable advanced tearing support.
EXIT Automatically exit after specified game time
FAKE_BENCHMARK_SCORE Override your benchmark score
FASTVIEW
FEATURE_LEVEL Force a specific feature level (one of 11_0, 10_1, 10_0, 9_3, 9_2, 9_1)
FIXEDDELTASECONDS
FIXEDUPDATE
FIXELEVATION
FOLLOWCP
FORCE_2X_ASSETS Force enable high resolution sprites
FORCE_LAN_WINDOW Force the battle server console to appear
FORCE_LANGUAGE Force default language used when resetting defaults
FORCE_LIVE_SERVERS Connect to the retail servers rather than the test servers.
FORCE_ORIGINAL_MENU Force original main menu
FORCE_SCENARIO_VERSION
FORCE_SIMPLE_MENU Force light main menu
FORCE_SINGLE_UPDATE_PER_RENDER Forces only one update per render in multiplayer games
FORCE_TEST_SERVERS Connect to the test servers rather than the retail servers.
FORCEWOLF
GAM Startup save game file
GROUNDOUTLINE
HIDE_CAMPAIGN_PANEL_UI
IGNORE_MP_VERSION Allow builds with this command arg to match with each other regardless of build version or configuration
IGNORECRCFAILURE Ignore failures due to non-matching expected file crc's
INTEL_DRIVER_PATCH Disables optimisation for UpdateSlice to prevent memory leak on certain intel drivers
LAUNCH_GAME_VARIANT AOE1 or AOE2. User privilege is still required. e.g. LAUNCH_GAME_VARIANT=AOE1, can be combined with other params yes
LIMIT Limit population (25 - 200)
LOBBY
LOGACTION
LOGAI
LOGCOMM
LOGCOMMANDS
LOGCONVERT
LOGDEBUG Specific unit to log debug,
LOGDIR
LOGESNET
LOGEXPLORE
LOGFPS Log Frames per Second
LOGGROUP Specific group to log debug.
LOGLOCAL
LOGMOVE
LOGMOVECONSTANT
LOGNET Custom path for logging to network.
LOGOBJECTTIME
LOGOUTPUT
LOGPATH
LOGPLAYER Player ID to log
LOGSPRITEMEMORY Log loading and unloading of sprites.
LOGSTART Time to begin logging
LOGSTATS
LOGSYSTEMS The systems that will be logged yes
LOGUAI
LOGUPDATECHANGES
LOGUPDATETIME
LOGWAYPOINT
LOGWAYPOINT2
MORE_MAP_SIZES Display additional map sizes when setting up a game or scenario. yes
NETWORK_DEBUG Debug network activity
NO_FPS_THROTTLE Disable frame rate throttle.
NO_PATCHING Disable all recommended workarounds for driver issues
NOAICHEAT
NOAUTOFORMATION
NOCHATCHEATCODES
NOCOMMSPEED
NOFOOTPRINTS Disable snow footprints
NOLOGSTATUS Output debug lgs for player index to logs
NOMODS Disables all mods yes
NOPATHCAP
NOPATHLIMIT
NORECORDING Disable recording games.
NOTERRAINSOUND
NOVSYNC Disable Vertical Synchronization
NOWOLF
OLDLOS used for savegame compatibility with old LOS shape
ONEBUTTON Force One Button Mouse
OVERRIDE_MP_VERSION Override the app version sent up to MP services.
PERFORMANCE_EVENT_JOURNAL_FILEPATH File path (relative) to the performance event journal. Ex: \Logs\Logs.csv. '<TIMESTAMP>' will be replaced with a timestamp at the start of each capture if it's in the path.
PURGE_MOD_STATUS_FILE Purge the mod status file
QUICKBUILD
RANDOMGAME Starting random game seed
RANDOMMAP Starting random map seed.
RECORDGAME Force record game on
REFERENCE_RENDERER Use a reference driver (developer only).
RELOADGAMEDATA Reload game data files between games.
REPORT_LIVE_OBJECTS Call ReportLiveObjects() on shutdown (debug build only).
ROLLOVER
RUN_REGRESSION_TESTS Run regression tests on game data from previous versions of the game.
RUNLOG
RUNNING_AUTOTEST Ignore any code that may halt the game since we are running an automation test that may not handle what a human can.
SAFEDRAWLOG
SCRIPT Script to run
SCRIPTREPORT Script report outputfile
SERVER_TIME_OFFSET Offsets server time by the given number of seconds.
SESSIONID Session ID with which client script should join!
SHOWAIGROUPS
SHOWGROUPIDS
SHOWOBS1
SHOWOBS2
SHOWOBS3
SHOWUNITIDS
SIMULATE_MAINTENANCE Simulate server maintenance
SKIP_EG_INSTALL_CHECK Skip the EG install check
SKIP_EG_MEM_CHECK Skip the EG memory check
SKIPINTRO Skip the intro movies yes
SKIPSYNCSAVE
SLOWVIEW
SPEED1 Enable 4.0 speed.
SPEED2 Enable 8.0 speed.
SQUAREOUTLINE
STEPMODE
SUBSCRIBE_TO_MODS Force subscription to comma-separated mod IDs on login.
SYNCSTOP
TEST_RL_ACCOUNT Log into Relic using the given test account name (instead of PC name).
TESTUISCREEN Run game with testscreen
TWOBUTTON Force two button mouse
UIP Use InfluencePlacement
UNCAPPED_SIMULATION_SPEED Test simulation speed uncapped
UNLOCK_ALL_CIVS Ignore civ rotation feature entirely.
USELOWLEVELPATHING
USEMIDLEVELPATHING
USEOLDPATHING
VERBOSELOGGING Log at verbose depth yes
WINDOW Always launch app in windowed mode
WRITE_MAP_INFO Write out a text file containing map info
WW_ENABLE_BETA_SAVES Enable all saves on loading screen
  • aoe2de/launch.txt
  • Last modified: 3 months ago
  • by nimda