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rlink:start [2022-10-27 22:28] – created nimdarlink:start [2025-02-02 00:44] (current) nimda
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-====== Relic Link API ======+====== WorldsEdgeLink API ======
  
----- 
  
-  - [[re:start| Reverse Engineering ]] +===== Age of Empires API Usage Guidelines ===== 
-  - [[ tools | Tools ]] + 
-  [[rlink:tocEndpoints ]] +<WRAP center round important 60%> 
-  - [[ notes | Notes on Monitoring ]]+Please check the following [[rlink:usage|Age of Empires API Usage Guidelines]] before you design or implement anything. 
 +</WRAP> 
  
 ===== API Root ===== ===== API Root =====
-  - https://aoe-api.reliclink.com + 
-  - https://52.186.164.33+https://aoe-api.worldsedgelink.com/ 
 + 
 +==== Endpoints ==== 
 +<WRAP round info 100%> 
 +[[ aoe:toc | API docs ]] 
 +</WRAP> 
  
 ==== Recorded games ==== ==== Recorded games ====
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 ===== Authentication ===== ===== Authentication =====
-Check our [[https://github.com/librematch/poc_steam_auth Proof of Concept script]]+Check our [[https://github.com/librematch/librematch-steam_auth Authentication Helper]]
  
  
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 <WRAP round important 100%> <WRAP round important 100%>
 Some stuff is zlib-compressed. E.g. inside <code>slotinfo</code> there's a <code>metaData</code> field that seem to be a **two-pass base64 string holding binary data** Some stuff is zlib-compressed. E.g. inside <code>slotinfo</code> there's a <code>metaData</code> field that seem to be a **two-pass base64 string holding binary data**
-Couldn't deduce options yet. It'zlib as wellbut the uncompressed string looks differentit's not base64(?)+ 
 +Example 
 + 
 +Heres an example from the slotinfo property: 
 + 
 +<code>$ echo 'eNrVkF1PwjAUhv0tvR6GMjYniTeDVWfcgLJ2gvGibl0o3QduEyHG/y6dgUiMF8YLs6uevufknCcP7GkPb2BdFolIuZsnxbmIwcCyTN0yLzVQ1awWRe6OwABqoOYsU2VXAwmLDo39r2QRP5a5vOMbnh5/HqujZbBbNxMdtUZkfMJLVLKMe7NmTlSYs3jXXFE3X6omznjNRqxmYABceWtjguwpQf1pGKvXCe6XNmkybM+6TW+MHQkDiUtPGuYsoGMiocqHFMkdzekidNav8xUaRjCdP11vV6y3haGMQ9/x8/2cjREyAoixT4znuZ5OKKJI5VO6uKHZUhBC1T7bE+4VeNe+u+vAE22dL97giTfVOYj7rP9krvuTud9S9lpBqbeCst8KSqMVlGYrKC/+ifLx7APyMc1P| base64 -d | zlib-flate -uncompress 
 + 
 +12,[{"profileInfo.id":8863869,"stationID":1,"teamID":0,"factionID":0,"raceID":0,"rankLevel":0,"rankMatchTypeID":-1,"timePerFrameMS":0,"isReady":1,"status":0,"metaData":"IkJBRUFBQUF4QWdBQUFETXhBUUFBQURBS0FBQUFOREk1TkRrMk56STVOUk1BQUFCVFkyVnVZWEpwYjFCc1lYbGxja2x1WkdWNENnQUFBRFF5T1RRNU5qY3lPVFVFQUFBQVZHVmhiUUVBQUFBMiI="},{"profileInfo.id":-1,"stationID":-1,"teamID":1,"factionID":-1,"raceID":-1,"rankLevel":0,"rankMatchTypeID":-1,"timePerFrameMS":0,"isReady":0,"status":0,"metaData":""},{"profileInfo.id":-1,"stationID":-1,"teamID":2,"factionID":-1,"raceID":-1,"rankLevel":0,"rankMatchTypeID":-1,"timePerFrameMS":0,"isReady":0,"status":0,"metaData":""},{"profileInfo.id":-1,"stationID":-1,"teamID":3,"factionID":-1,"raceID":-1,"rankLevel":0,"rankMatchTypeID":-1,"timePerFrameMS":0,"isReady":0,"status":0,"metaData":""},{"profileInfo.id":-1,"stationID":-1,"teamID":4,"factionID":-1,"raceID":-1,"rankLevel":0,"rankMatchTypeID":-1,"timePerFrameMS":0,"isReady":0,"status":0,"metaData":""},{"profileInfo.id":-1,"stationID":-1,"teamID":5,"factionID":-1,"raceID":-1,"rankLevel":0,"rankMatchTypeID":-1,"timePerFrameMS":0,"isReady":0,"status":0,"metaData":""},{"profileInfo.id":-1,"stationID":-1,"teamID":6,"factionID":-1,"raceID":-1,"rankLevel":0,"rankMatchTypeID":-1,"timePerFrameMS":0,"isReady":0,"status":0,"metaData":""},{"profileInfo.id":-1,"stationID":-1,"teamID":7,"factionID":-1,"raceID":-1,"rankLevel":0,"rankMatchTypeID":-1,"timePerFrameMS":0,"isReady":0,"status":0,"metaData":""}] 
 +</code> 
 + 
 +There are also options, that use <code>b64(zlib(b64(data)))</code>
 </WRAP> </WRAP>
  
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