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| librematch:design:tournaments:start [2022-10-27 22:49] – removed - external edit (Unknown date) 127.0.0.1 | librematch:design:tournaments:start [2022-11-30 13:13] (current) – simonsan | ||
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| + | ====== Tournaments ====== | ||
| + | <nspages -tree -r -exclude -exclude: | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== Design ===== | ||
| + | ==== Requirements ==== | ||
| + | === User Stories === | ||
| + | |||
| + | Some things may be out of scope, we can still collect them here, to have an overview and include some of them in the design process. | ||
| + | |||
| + | **User** stands for the user of the // | ||
| + | |||
| + | **Admin** stands for a verified and authenticated user (e.g. tournament organizer) of the // | ||
| + | |||
| + | ^As a/an ^I want to... ^So that.. ^ | ||
| + | | user | have a stable API | I can rely on it | | ||
| + | | user | request win data of the games | I can easily determine the outcome of a tournament match | | ||
| + | | admin | delay matches showing up for a limited amount of time | I can take care that people are not being spoiled | | ||
| + | |||
| + | ===== Additional Tooling ===== | ||
| + | ===== Architecture ===== | ||
| + | |||
| + | ===== Notes ===== | ||
| + | * https:// | ||
| + | * https:// | ||
| + | * Seeding Ideas | ||
| + | * https:// | ||