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| librematch:design:matchmaking:lobbies [2022-10-27 22:56] – removed - external edit (Unknown date) 127.0.0.1 | librematch:design:matchmaking:lobbies [2022-10-27 22:56] (current) – ↷ Page moved from librematch:matchmaking:lobbies to librematch:design:matchmaking:lobbies simonsan | ||
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| + | ===== Lobby creation (hacky) ===== | ||
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| + | * Problem: How can we create custom lobbies in an automated way from outside the game? And who does it? How to make that as easy as possible? | ||
| + | * this might be a bit reverse engineering and an external tool, but I assume not impossible (other ideas how to interface with the game are welcome) | ||
| + | * this GPLv3-fork of the AoE2DE SDK (C++) might be helpful? | ||
| + | * or a custom python script that reads the game? | ||
| + | * autohotkey script? | ||
| + | * check if possible: what about reversing the API endpoint on their backend and sending a request for opening a lobby in the name of any user that matched? | ||
| + | * can the user itself join via a link? | ||
| + | * is the lobby kept open automatically? | ||
| + | * theoretically could be done later if the UX is nice and easy also without | ||
| + | * lobby id once created should be distributed to the participants as a direct link `aoe2de: | ||
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