librematch:design:matchmaking:flow

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librematch:design:matchmaking:flow [2022-10-28 01:35] – [After the game] nimdalibrematch:design:matchmaking:flow [2022-10-28 01:35] (current) – [After the game] nimda
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   * create rating change   * create rating change
     * with the recs analysation, we could even calculate a more precise rating change depending on how the game played out     * with the recs analysation, we could even calculate a more precise rating change depending on how the game played out
-    * like a player that was dead in minute 13 and just stayed in the game until 1h25 because the person had a vill hidden in the corner should probably not get so many rating change as someone that was carrying all the people the whole game (just as an idea) +    * like a player that was dead in minute 13 and just stayed in the game until 1h25 because the person had a vill hidden in the corner should probably not get so much rating change as someone that was carrying all the people the whole game (just as an idea) 
  
  • librematch/design/matchmaking/flow.1666913705.txt.gz
  • Last modified: 4 years ago
  • by nimda