Differences
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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| librematch:design:matchmaking:flow [2022-10-28 01:34] – [Before the game] nimda | librematch:design:matchmaking:flow [2022-10-28 01:35] (current) – [After the game] nimda | ||
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| Line 18: | Line 18: | ||
| * get basic game information/ | * get basic game information/ | ||
| - | * download, parse and analyze | + | * download, parse and analyse |
| * use results if recs are unavailable | * use results if recs are unavailable | ||
| * results when both players pick no team still show both winning, so recs would be best (aoe2.net) | * results when both players pick no team still show both winning, so recs would be best (aoe2.net) | ||
| * create rating change | * create rating change | ||
| - | * with the recs analysation we could even calculate a more precise rating change depending on how the game played out | + | * with the recs analysation, we could even calculate a more precise rating change depending on how the game played out |
| - | * like a player that was dead in minute 13 and just stayed in the game until 1h25 because the person had a vill hidden in the corner should probably not get so many rating change as someone that was carrying all the people the whole game (just as an idea) | + | * like a player that was dead in minute 13 and just stayed in the game until 1h25 because the person had a vill hidden in the corner should probably not get so much rating change as someone that was carrying all the people the whole game (just as an idea) |