librematch:design:matchmaking:flow

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librematch:design:matchmaking:flow [2022-10-27 22:56] – ↷ Page moved from librematch:matchmaking:flow to librematch:design:matchmaking:flow simonsanlibrematch:design:matchmaking:flow [2022-10-28 01:35] (current) – [After the game] nimda
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 ===== Before the game ===== ===== Before the game =====
  
-  * Persons can register for the matchmaking becoming Users of our service+  * Persons can register for the matchmakingbecoming Users of our service
   * Users can connect their aoe2-profile with their account   * Users can connect their aoe2-profile with their account
   * Users can adjust their personal preferences regarding maps, ladders etc. in the settings.   * Users can adjust their personal preferences regarding maps, ladders etc. in the settings.
   * Users can queue up for their settings or join a queue they see are the most people in, other recommendations   * Users can queue up for their settings or join a queue they see are the most people in, other recommendations
-  * Users get informed of their match in their client with a popup, switching to the settings of the match+  * Users get informed of their match in their client with a pop-up, switching to the settings of the match
   * A Host is being decided randomly of all participating players.   * A Host is being decided randomly of all participating players.
-  * Else Users can set their preference in the settings if they like to be host more often. +  * ElseUsers can set their preference in the settings if they like to be hosted more often. 
-  * Hosts create the game lobbies (until we haven't found a way to automate that)+  * Hosts create the game lobbies (untilwe haven't found a way to automate that)
   * Lobby settings get verified as much as possible via aoe2.net matches API endpoint   * Lobby settings get verified as much as possible via aoe2.net matches API endpoint
   * Match starts   * Match starts
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   * get basic game information/result from aoe2.net   * get basic game information/result from aoe2.net
-  * download, parse and analyze recorded games+  * download, parse and analyse recorded games
   * use results if recs are unavailable   * use results if recs are unavailable
     * results when both players pick no team still show both winning, so recs would be best (aoe2.net)     * results when both players pick no team still show both winning, so recs would be best (aoe2.net)
   * create rating change   * create rating change
-    * with the recs analysation we could even calculate a more precise rating change depending on how the game played out +    * with the recs analysationwe could even calculate a more precise rating change depending on how the game played out 
-    * like a player that was dead in minute 13 and just stayed in the game until 1h25 because the person had a vill hidden in the corner should probably not get so many rating change as someone that was carrying all the people the whole game (just as an idea) +    * like a player that was dead in minute 13 and just stayed in the game until 1h25 because the person had a vill hidden in the corner should probably not get so much rating change as someone that was carrying all the people the whole game (just as an idea) 
  
  • librematch/design/matchmaking/flow.1666904193.txt.gz
  • Last modified: 4 years ago
  • by simonsan